Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
blink
A tool which allows you to edit source code of any Windows C++ project live at runtime
cmftStudio
cmftStudio - GUI counterpart for:
direct-delta-mush
DirectXTex
DirectXTex texture processing library
HiStream
Binary, hierarchical file format
Scratchpad
My personal playground
mszymczyk's Repositories
mszymczyk/Scratchpad
My personal playground
mszymczyk/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
mszymczyk/blink
A tool which allows you to edit source code of any Windows C++ project live at runtime
mszymczyk/cmftStudio
cmftStudio - GUI counterpart for:
mszymczyk/direct-delta-mush
mszymczyk/DirectXTex
DirectXTex texture processing library
mszymczyk/HiStream
Binary, hierarchical file format
mszymczyk/glsl-blend
glsl photoshop blending modes. glslify formatted.
mszymczyk/hlslpp
Math library using hlsl syntax with SSE/NEON support
mszymczyk/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
mszymczyk/LibVT
LibVT is a library implementing "virtual texturing".
mszymczyk/LRDB
Lua Remote DeBugger
mszymczyk/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
mszymczyk/MTuner
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PS4, PS3, etc.
mszymczyk/nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
mszymczyk/open-gpu-doc
Documentation of NVIDIA chip/hardware interfaces
mszymczyk/opengl-framework
Cross-platform OpenGL demos
mszymczyk/orbitprofiler
C/C++ Performance Profiler
mszymczyk/Scratchpad2
Revived Scratchpad. Personal sandbox
mszymczyk/Scratchpad3
Modern successor to Scratchpad2
mszymczyk/ScriptableRenderPipeline
Scriptable Render Pipeline
mszymczyk/SLED
SLED (Script Language Editor and Debugger)
mszymczyk/SolutionConfigurationName
A Visual Studio 2010-2013 extension that sets SolutionConfiguration and SolutionPlatform build macros
mszymczyk/TessellationDemo
mszymczyk/UnitySVDComputeShader
Unity GPU Singular Value Decomposition
mszymczyk/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.