This repo contains game development samples written by the Microsoft Xbox Advanced Technology Group.
Kits
contains support code used by the samples
Media
contains media files used by the samples
UWPSamples
contains samples for the Universal Windows Platform
Audio
IntroGraphics
Graphics
System
Tools
PCSamples
contains samples for the classic Win32 desktop PC platform
XDKSamples
contains samples the Xbox One platform using the Xbox One XDK
Audio
IntroGraphics
Graphics
System
Tools
- Windows 10 Anniversary Update (Build 14393), Creators Update (Build 15063), or Fall Creators Update (Build 16299)
- Visual Studio 2017 (v15.4 or 15.5 update) with the Universal Windows Platform development workload, the C++ Universal Windows Platform tools component, and Windows 10 SDK (10.0.16299.0).
- Xbox One Development Kit
- Xbox One XDK (specific version requirements covered in each sample's readme)
- Visual Studio 2015 or Visual Studio 2017 (via upgrade in place)
- Visual Studio 2015 Update 3 -or- Visual Studio 2017 (via upgrade in place) with the Desktop development with C++ workload and Windows 8.1 SDK component.
- DirectX 11: Windows 7 Service Pack 1 with the DirectX 11.1 Runtime via KB2670838 or later.
- DirectX 12: Windows 10; requires the Windows 10 Anniversary Update SDK (14393) or later to build.
When compiling and running a sample, the file name of the sample executable will be sent to Microsoft to help track sample usage. To opt-out of this data collection, you can remove the block of code in Main.cpp
labeled Sample Usage Telemetry.
For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.