Volcano Samples
Volcano Samples are an intermediate Vulkan tutorial. Click on Sample 1 for an introduction.
GLFW Vulkan application
SDL Vulkan application(Work in Progress)Render To Disk
Android Vulkan application
The Index Buffer
Pipelines
Mipmaps
Specialization Constants
Full Screen
Cube Map
Instancing
VolcanoSamples pulls in Volcano for you.
To build samples 1-5, type:
git clone https://github.com/ndsol/VolcanoSamples
VolcanoSamples/build.cmd
On Windows, first install git, python 3 and Visual C++. then type:
VolcanoSamples\build.cmd
Note: samples 6+ are built on demand. Each sample's README.md has instructions.
Lots of great tools offer an alternative view into how your app performs. If you know of another great tool, please suggest it.
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Vulkan Validation layers: generally you want the validation layers enabled all the time. To set the environment variables, be sure to launch the app from the same command prompt as the
set
orexport
that enabled validation:Windows log is in volcano.log or Visual Studio's debug output:
set VK_LAYER_PATH=%~dp0\out\Debug\vulkan\explicit_layer.d set VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation out/Debug/01glfw
Mac and Linux log to the console:
export VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation out/Debug/01glfw
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RenderDoc
On linux, be sure to set LD_LIBRARY_PATH first:
./build.cmd && export LD_LIBRARY_PATH=$PWD/out/Debug
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If you have an AMD GPU, inspect each part of the GPU's operations.
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If you have an NVIDIA GPU, you may be able to inspect each part of the GPU's operations.
On linux, a C++ frame capture may fail to build with this error:
xcb/xcb_icccm.h: no such file or directory
. Resolution: you need to "apt install libxcb-icccm4-dev".
Copyright (c) 2017-2018 the Volcano Authors. All rights reserved.