neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent GroupBeijing
Pinned Repositories
50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
awesome-pbr
A comprehensive collection of Physically Based Rendering resources.
excel2json
把Excel表转换成json对象,并保存到一个文本文件中。
My3DEngine2008
UAnimatedTexture4
Import Animated GIF as a new AnimtedTexture asset type
UAnimatedTexture5
Import GIF/WebP animated image as a new AnimatedTexture2D asset type.
Unity-glTF-Exporter
Unity editor wizard that exports to glTF Format
UnityRemoteLog
将Unity的Log转发到一个窗口上,方便查看Android、iOS版本的LOG
UnrealCookbook
虚幻4引擎的一些编程实践分享
UnrealVTM
Unreal Engine 4 视频教程相关代码和PPT课件。
neil3d's Repositories
neil3d/excel2json
把Excel表转换成json对象,并保存到一个文本文件中。
neil3d/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
neil3d/UnrealCookbook
虚幻4引擎的一些编程实践分享
neil3d/UAnimatedTexture4
Import Animated GIF as a new AnimtedTexture asset type
neil3d/UAnimatedTexture5
Import GIF/WebP animated image as a new AnimatedTexture2D asset type.
neil3d/awesome-pbr
A comprehensive collection of Physically Based Rendering resources.
neil3d/Unity-glTF-Exporter
Unity editor wizard that exports to glTF Format
neil3d/UnityRemoteLog
将Unity的Log转发到一个窗口上,方便查看Android、iOS版本的LOG
neil3d/UnrealVTM
Unreal Engine 4 视频教程相关代码和PPT课件。
neil3d/My3DEngine2008
neil3d/LuaComponentDemo
在Unity中使用LUA作为脚本,本项目提供一个轻量级无缝粘合层方案。
neil3d/MagicGearEditor3D
一个3D地形编辑器,基于D3D9 API,教学用。
neil3d/neil3d.github.io
游戏程序员的自我修养
neil3d/RootMotionLegacy
为 Unity 的 Legacy 动画系统添加 Root Motion 功能
neil3d/neil3d
neil3d/D3D9ShaderTutorial
Automatically exported from code.google.com/p/myshaders
neil3d/KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
neil3d/ShadowMappingD3D
Shadow Mapping 算法原理与实践
neil3d/ActorRuntimeDetails
A runtime details tab,you can modify actor or coamponent pcroperty at runtime
neil3d/brdf
BRDF Explorer
neil3d/DistanceMatching
Distance matching plugin
neil3d/DistanceMatchingDemo
neil3d/GAMES106
现代图形绘制流水线原理与实践,作业框架。
neil3d/math_viz
neil3d/Unity