neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent GroupBeijing
neil3d's Stars
Genymobile/scrcpy
Display and control your Android device
kenjihiranabe/The-Art-of-Linear-Algebra
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
joonspk-research/generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
vdumoulin/conv_arithmetic
A technical report on convolution arithmetic in the context of deep learning
gyroflow/gyroflow
Video stabilization using gyroscope data
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
VinsonLaro/stable-diffusion-webui-chinese
stable-diffusion-webui 的汉化扩展
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
jlblancoc/nanoflann
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
ashawkey/torch-ngp
A pytorch CUDA extension implementation of instant-ngp (sdf and nerf), with a GUI.
kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd
getnamo/TensorFlow-Unreal
TensorFlow plugin for the Unreal Engine.
sheldonxxd/obsidian_vault_template_for_researcher
This is an vault template for researchers using obsidian.
ufbx/ufbx
Single source file FBX loader
snape/RVO2
Optimal Reciprocal Collision Avoidance (C++)
orangeduck/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
mamoniem/UnrealEditorPythonScripts
Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the LICENSE file or the Unreal Engine EULA.
enziop/mixamo_converter
Blender addon for converting mixamo animations to Unreal 4 rootmotion
billyquith/ponder
C++ reflection library with Lua binding, and JSON and XML serialisation.
xoofx/CppAst.NET
CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros
VITA-Group/GNT
[ICLR 2023] "Is Attention All NeRF Needs?" by Mukund Varma T*, Peihao Wang* , Xuxi Chen, Tianlong Chen, Subhashini Venugopalan, Zhangyang Wang
HulkCode0x29A/Computer-Graphics-Resources
Computer-Graphics-Resources
drstreit/unreal_schematics
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
Freeeaky/fiber-job-system
Multi-Threaded Job System using Fibers
Avinash793/Panoramic-Image-Stitching-using-invariant-features
Given a number of input images, concatenate all images to produce a panoramic image using invariant features.
michaeltchapman/MCGameplayAbilities
A Sample for the Unreal 4 GameplayAbilities Module