/shader-graph-nodes

Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2

Primary LanguageC#MIT LicenseMIT

shader-graph-nodes

Custom Nodes for Unity Shader Graph, to be used in newer Unity versions with the SRP / URP / HDRP.
It uses CodeFunctionNode API, which was made internal in 2018.2, but is now accessible using AsmRef.

Requires Unity 2019.4 or higher.
If you wish to use it in older versions, you'll need to remove .asmref file in Nodes folder.

SDF

Signed distance functions for interesting procedural effects.

Truchet

Truchet tiling nodes to make irregular patterns.

Composite

Complete set of Porter Duff transparency operations.

Halftone

Halftone rendering, monochrome or color.

Lab Color

Manipulate colors in the perception-based color spaces.

Pattern

Procedural geometric patterns.

Pixel Perfect

Pixel-wide primitives, no matter what the surface.

Complex

Do complex arithmetic in shader graph.

Quaternion

Quaternion algebra for rotation calculations in the graph.

Symmetry

Reflection, rotation and tiling symmetry nodes.

Random

Generate pseudorandom vectors, colors and quaternions.