nialltl's Stars
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
pixlpa/Unity-Synth-Experiments
A set of simple generative synth scripts for Unity written in C# (OnAudioFilterRead)
mouse-reeve/placevalue_ascii
Create integer grids of binary place values for a function
yuanming-hu/taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
regl-project/regl
👑 Functional WebGL
oveddan/posenet-for-installations
Provides an ideal way to use PoseNet for installations; it works offline and broadcasts poses over websocket.
mattoverby/mpm-optimization
Optimization-based implicit material point method
gadenbuie/ggpomological
🍑 Pomological plot theme for ggplot2
steve3003/unity-profiler-data-exporter
Utility to export data from the unity profiler
kbladin/Fluid_Simulation
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.