Social VR sample of Oculus Go and Oculus Quest using MagicOnion and UnityOpus.
- Visual Studio Code 1.36.0
- ASP.NET Core 2.2
- MagicOnion 2.1.0(2.1.2)
Licensed under the MIT License. Copyright (c) 2016 Yoshifumi Kawai - MessagePack.Unity.1.7.3.7
Licensed under the MIT License. Copyright (c) 2017 Yoshifumi Kawai
- Unity 2019.1.4f1
- Visual Studio for Mac 8.1.5
- Oculus Integration(1.39.0)
- MagicOnion 2.1.0(2.1.2)
Licensed under the MIT License. Copyright (c) 2016 Yoshifumi Kawai - UnityOpus 1.1.0
Licensed under the MIT License. Copyright (c) 2018 TyounanMOTI - grpc_unity_package.1.22.0-dev.zip
- macOS Mojave 10.14.5
- Move to
MagicOnionExample-OculusMobileVoiceChat/OculusMobileVoiceChat.Server
with terminal,
and start MagicOnion server as follows.
dotnet restore
dotnet run
- Open the
MagicOnionExample-OculusMobileVoiceChat/OculusMobileVoiceChat.Unity
folder with Unity. - Import
Oculus Integration
from Unity Asset Store. - Open the
MagicOnionExample-OculusMobileVoiceChat/OculusMobileVoiceChat.Unity/Assets/Scenes/Room.unity
scene. - Rewrite
Magic Onion Host
field of VRRoomManager GameObject. - Build and run Android with Oculus Go or Oculus Quest connected.
- Rewriting the source code as you like, Have fun!