/criminowl

Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.

Primary LanguageC++

BUILD INSTRUCTIONS

  • git submodule update --init --recursive
  • qmake
  • make -j
  • ./Criminowl

Requirements

  • Qt 5.9
  • OpenGL 4.3
  • Assimp