RNG behaves inconsistently with higher value seeds
njbrown opened this issue · 1 comments
njbrown commented
look into using a better GLSL RNG:
https://stackoverflow.com/a/17479300
PCG RNG:
https://www.pcg-random.org/download.html#minimal-c-implementation
njbrown commented
Starting out by lowering the default global random seed from 32 to something below 10.