nomi27951/Unity-Glitch-Shader-Experiment
Glitch shader experiment. 1. Cell division with per pixel world space position and cell shading with simplex noise. 2. Smoothstep merged with sin opacity mask. 3. Relative vertex offset.
GLSL
Glitch shader experiment. 1. Cell division with per pixel world space position and cell shading with simplex noise. 2. Smoothstep merged with sin opacity mask. 3. Relative vertex offset.
GLSL