Pinned Repositories
appleseed
appleseed is a modern, physically-based production renderer.
AppMod
Appearance Modeling via Proxy-to-Image Alignment SIGGRAPH 2018
avs-transcoder
Automatically exported from code.google.com/p/avs-transcoder
BalancingRobot
The algorithm for my balancing robot/segway
BasicsOfThreeJS
Basics of Three.js
bitcoin
Bitcoin Core integration/staging tree
bowser
A WebRTC browser for iOS developed in the open
ccvt
Automatically exported from code.google.com/p/ccvt
CNTK
Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
render2real
A differentiable Monte Carlo path tracer
numericalBoy's Repositories
numericalBoy/render2real
A differentiable Monte Carlo path tracer
numericalBoy/AppMod
Appearance Modeling via Proxy-to-Image Alignment SIGGRAPH 2018
numericalBoy/deep-image-prior
Image restoration with neural networks but without learning.
numericalBoy/Deep-Relighting
numericalBoy/differentiable-renderer
Rastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.
numericalBoy/DoubleDIP
Official implementation of the paper "Double-DIP: Unsupervised Image Decomposition via Coupled Deep-Image-Priors"
numericalBoy/FaceForensics
Github of the FaceForensics dataset
numericalBoy/Galaxy
Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.
numericalBoy/glow
Code for reproducing results in "Glow: Generative Flow with Invertible 1x1 Convolutions"
numericalBoy/gp-cli
Command Line Tools for Geometry Processing
numericalBoy/GraviT
GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
numericalBoy/gym
A toolkit for developing and comparing reinforcement learning algorithms.
numericalBoy/Header-Only-GL-Helpers
A collection of header files that can ease OpenGL programming
numericalBoy/imgui-addons
Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.
numericalBoy/mdgan
official code of CVPR'18 paper "learning to generate time-lapse videos using multi-stage dynamic generative adversarial networks"
numericalBoy/models
Models and examples built with TensorFlow
numericalBoy/msduo_core
msduo_core
numericalBoy/mud
c++ toolkit for rapid development of live graphical apps and games
numericalBoy/OpenI
numericalBoy/Paparazzi
Paparazzi: Surface Editing by way of Multi-view Image Processing
numericalBoy/pdf-converter
A Java library to convert .pdf files into .epub, .txt, .png, .jpg, .zip formats.
numericalBoy/qizhi
QIZHI is a open source artificial intelligence platform.
numericalBoy/raytracinginoneweekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
numericalBoy/rdae
Implementation of SIGGRAPH'17 paper: Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
numericalBoy/RenderNet
Code for RenderNet: A deep convolutional network for differentiable rendering from 3D shapes
numericalBoy/SampleZoo
Simple implementations of sampling patterns, with objective tests to compare them
numericalBoy/sokol
minimal cross-platform standalone C headers
numericalBoy/two-stream-dyntex-synth
Code for the paper "Two-Stream Convolutional Networks for Dynamic Texture Synthesis". Presented at CVPR '18.
numericalBoy/VideoProcessingFramework
Set of Python bindings to C++ libraries which provides full HW acceleration for video decoding, encoding and GPU-accelerated color space and pixel format conversions
numericalBoy/webAsmPlay
Emscripten tests