Pinned Repositories
appleseed
appleseed is a modern, physically-based production renderer.
AppMod
Appearance Modeling via Proxy-to-Image Alignment SIGGRAPH 2018
avs-transcoder
Automatically exported from code.google.com/p/avs-transcoder
BalancingRobot
The algorithm for my balancing robot/segway
BasicsOfThreeJS
Basics of Three.js
bitcoin
Bitcoin Core integration/staging tree
bowser
A WebRTC browser for iOS developed in the open
ccvt
Automatically exported from code.google.com/p/ccvt
CNTK
Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
render2real
A differentiable Monte Carlo path tracer
numericalBoy's Repositories
numericalBoy/bowser
A WebRTC browser for iOS developed in the open
numericalBoy/ccvt
Automatically exported from code.google.com/p/ccvt
numericalBoy/CodeXL
numericalBoy/Cubli_2015
Cubli TCC
numericalBoy/Distributed-Renderer
numericalBoy/efficient-sparse-voxel-octrees
Automatically exported from code.google.com/p/efficient-sparse-voxel-octrees
numericalBoy/GPU
A framework for distributed computing
numericalBoy/ImageVis3D
An out-of-core volumetric rendering application.
numericalBoy/IncSampler
A simple Sampler
numericalBoy/kalman
Header-only C++11 Kalman Filtering Library (EKF, UKF) based on Eigen3
numericalBoy/LaunchPadFlightController
TM4C123G based Flight Controller
numericalBoy/moose
Multiphysics Object Oriented Simulation Environment
numericalBoy/nanovg-nanort
NanoRT(SW ray tracer) backend for NanoVG
numericalBoy/open3mod
Open 3D Model Viewer - A quick and powerful 3D model viewer
numericalBoy/oryol
Experimental C++11 multi-platform 3D engine
numericalBoy/oryol-test-app
Oryol testing app in its own repo
numericalBoy/Project4-CUDA-Rasterizer
CIS 565: CUDA Rasterizer
numericalBoy/Project5-GLSL-Ray-Marcher
CIS 565 Project 5: Shadertoy Ray Marcher
numericalBoy/qt-patches
Patches to some release versioin of Qt I use
numericalBoy/SISL
The SINTEF Spline Library
numericalBoy/srt
Automatically exported from code.google.com/p/srt
numericalBoy/stitch-engine
The StitchEngine is a by-product of my ongoing computer graphics research. The main objective is to provide a running code base with examples to accompany my research outputs.
numericalBoy/stk
Sampling ToolKit
numericalBoy/thekla_atlas
Atlas Generation Tool
numericalBoy/threex.webar
three.js extensions for Augmented Reality
numericalBoy/Tuvok
GPU-accelerated, out-of-core volume rendering library.
numericalBoy/vectorizing-project
Automatically exported from code.google.com/p/vectorizing-project
numericalBoy/virtualleaf
Automatically exported from code.google.com/p/virtualleaf
numericalBoy/virus
Automatically exported from code.google.com/p/virus
numericalBoy/VisualLiveSystem
A visual jockey software, real time shaders based.