oli3012's Stars
cgaueb/MFR
Source code and resources related to multifragment rendering
Autodesk/standard-surface
White paper describing the Autodesk Standard Surface shader.
keijiro/UnityDxrTest
A testbed project for Unity real-time ray tracing features
lzzcd001/MeshDiffusion
Official implementation of "MeshDiffusion: Score-based Generative 3D Mesh Modeling" (ICLR 2023 Spotlight)
tloen/alpaca-lora
Instruct-tune LLaMA on consumer hardware
Looooong/UnityAsyncImageLoader
Asynchronous Image Loader for Unity
INedelcu/RayTracingSRP
A custom Scriptable Render Pipeline using ray tracing only.
ventusff/neurecon
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
threedle/text2mesh
3D mesh stylization driven by a text input in PyTorch
LogicalError/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
LogicalError/Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
AKGWSB/CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URP
wkjarosz/hdrview
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images, and including minimalistic editing and tonemapping capabilities.
spnda/fastgltf
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
chip-red-pill/MicrocodeDecryptor
radishface/Sponza
HDRP remaster of the classic Sponza scene.
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
cdrinmatane/SSRT
Real-time indirect diffuse illuminaton using screen-space information for Unity.
kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd
joeyballentine/Material-Map-Generator
Easily create AI generated Normal maps, Displacement maps, and Roughness maps.
prime31/zig-ecs
wolfpld/tracy
Frame profiler
zig-gamedev/zig-gamedev
Development repo for @zig-gamedev libs and sample applications
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming