Pinned Repositories
algorithms-part1-2
Solutions to the algorithms course parts 1 and 2 on Coursera.
amazing-brick
A simple clone of the Amazing Brick game made in pygame.
audio-networking
Reliable, Connection-oriented, and point-to-point digital communication library using analog audio cables.
barnes-hut-simulator
2D linearithmic time N-body simulation using Barnes-Hut binary space partitioning.
etch-a-sketch
An etch-a-stetch implemented with javascript's DOM manipulation
htn-challenge-2019
Applyboard Hack The North 2019 Lightning Challenge!
parallel-barnes-hut
A parallelized and efficient C++ implementation of the Barnes-Hut algorithm for simulating an N-body system.
pathtraced-renderer
Non-real-time renderer using CPU pathtracing
reversi
The board game Reversi/Othello written in C# and XAML. Features modern UI and a simple minimax/alpha beta pruning AI.
transcriber
Sheet music transcriber written in Python using the discrete Fourier transform.
oliverzh2000's Repositories
oliverzh2000/transcriber
Sheet music transcriber written in Python using the discrete Fourier transform.
oliverzh2000/amazing-brick
A simple clone of the Amazing Brick game made in pygame.
oliverzh2000/audio-networking
Reliable, Connection-oriented, and point-to-point digital communication library using analog audio cables.
oliverzh2000/parallel-barnes-hut
A parallelized and efficient C++ implementation of the Barnes-Hut algorithm for simulating an N-body system.
oliverzh2000/reversi
The board game Reversi/Othello written in C# and XAML. Features modern UI and a simple minimax/alpha beta pruning AI.
oliverzh2000/algorithms-part1-2
Solutions to the algorithms course parts 1 and 2 on Coursera.
oliverzh2000/barnes-hut-simulator
2D linearithmic time N-body simulation using Barnes-Hut binary space partitioning.
oliverzh2000/etch-a-sketch
An etch-a-stetch implemented with javascript's DOM manipulation
oliverzh2000/htn-challenge-2019
Applyboard Hack The North 2019 Lightning Challenge!
oliverzh2000/pathtraced-renderer
Non-real-time renderer using CPU pathtracing
oliverzh2000/huffman
oliverzh2000/lines-grapher
oliverzh2000/mood-detection
oliverzh2000/nand2tetris
Solutions to the nand2tetris coursework.
oliverzh2000/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
oliverzh2000/pet-tb
Your very own pet on your mac touchbar
oliverzh2000/PID
A simple demonstration of the PID control system.
oliverzh2000/quine-mccluskey-simplifier
Python implementation of the Quine-Mccluskey algorithm for Boolean function simplification.