oliverzh2000's Stars
ossu/computer-science
🎓 Path to a free self-taught education in Computer Science!
sdmg15/Best-websites-a-programmer-should-visit
:link: Some useful websites for programmers.
charlax/professional-programming
A collection of learning resources for curious software engineers
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
JaidedAI/EasyOCR
Ready-to-use OCR with 80+ supported languages and all popular writing scripts including Latin, Chinese, Arabic, Devanagari, Cyrillic and etc.
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
CppCon/CppCon2019
Slides and other materials from CppCon 2019
cpp-best-practices/cmake_template
CMake for C++ Best Practices
idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
ange-yaghi/manta-ray
An open source physically based renderer.
ekumanov/cybrid
Cybrid is an open-soure MIDI-controller
BashPrince/pathtracer