omgnull's Stars
dillongoostudios/goo-engine
Custom build of blender with some extra NPR features.
LMMS/lmms
Cross-platform music production software
zlodes/php-prometheus-client
Collect and export PHP App metrics with ease
gg-daddy/ebooks
bitnami/containers
Bitnami container images
lucassha/CKAD-resources
Study materials for k8s CKAD
thanos-io/thanos
Highly available Prometheus setup with long term storage capabilities. A CNCF Incubating project.
EpicGamesExt/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
FORTH-ModelBasedTracker/MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
CMU-Perceptual-Computing-Lab/openpose
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
MaikKlein/unreal-rust
Rust integration for Unreal Engine 5
EnterpriseQualityCoding/FizzBuzzEnterpriseEdition
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
golang/proposal
Go Project Design Documents
rookie-ninja/rk-grpc
Start gRPC microservice from YAML, plugin of rk-boot
zeromicro/go-zero
A cloud-native Go microservices framework with cli tool for productivity.
go-kit/kit
A standard library for microservices.
flame-engine/flame
A Flutter based game engine.
iampawan/FlutterExampleApps
[Example APPS] Basic Flutter apps, for flutter devs.
flutter/samples
A collection of Flutter examples and demos
keeweb/keeweb
Free cross-platform password manager compatible with KeePass
Azgaar/Fantasy-Map-Generator
Web application generating interactive and highly customizable maps
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
Kyle-Cerniglia/EvE-3D-Printing
golang-standards/project-layout
Standard Go Project Layout
HalcyonAlcedo/MHW-Weaponeditor
怪物猎人世界武器数据编辑器
mhvuze/WorldChunkTool
Tool to decompress and extract Monster Hunter: World and Monster Hunter World: Iceborne chunk*.bin files.
AsPJT/DungeonTemplateLibrary
🌏: Dungeon free resources (terrain & roguelike generation)
ProjectBorealis/PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Allar/ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent