Issues
- 0
Parsing of GLTF json string not working
#69 opened by oligraphics - 0
More then 1 animation
#68 opened by aiursrage2k - 1
- 0
Access to all animations
#59 opened by tiancaipipi110 - 2
Blend shapes broken when imported.
#65 opened by tiancaipipi110 - 0
Suggestion: set the prefabs folder
#64 opened by Linko-3D - 3
エクスポートされるglTFのアニメーションが変換前と異なる
#62 opened - 0
Can add support for UWP platform?
#63 opened by kknsy - 2
Sketchfab形式のライセンス情報に対応してほしい
#61 opened by vyv03354 - 1
error when morph target don't have NORMAL attribute
#57 opened by iCyP - 0
- 5
頂点属性の法線に不正な値(単位ベクトルでないベクトル)が設定される
#37 opened by vyv03354 - 1
- 0
Suggestion: Follow convention for importing files
#50 opened by Siccity - 2
Asynchronus Load throwing error Release v1.22
#43 opened by Zeneroth - 1
- 1
Select extension when export
#30 opened by ousttrue - 0
How to use more that 1 animation??
#41 opened by marad747 - 0
Use original jpg
#35 opened by ousttrue - 1
Add gltf async loader
#33 opened by ousttrue - 0
Refactoring importer api
#34 opened by ousttrue - 0
Build error. #if UNITY_EDITOR required
#36 opened by ousttrue - 0
Imported standard shader material's alphaMode is Changed when inspector is activated
#23 opened by ousttrue - 0
MetallicRoughness import
#24 opened by ousttrue - 0
AnimationExport時にClipが空になる
#22 opened by hiroj - 0
OclusionMap import
#25 opened by ousttrue - 2
glTF標準のマテリアル情報がほとんどエクスポートされない
#12 opened by vyv03354 - 2
normal map export incorrect
#29 opened by iCyP - 1
- 1
IOS zip extract bug
#28 opened by marad747 - 0
Implement KHR_materials_unlit
#13 opened by ousttrue - 1
Exported normalMap is invalid
#14 opened by ousttrue - 2
RunTime normalMap load
#21 opened by ousttrue - 5
- 3
Sparse Accessorに対応していない
#6 opened by vyv03354 - 1
Cannot load
#9 opened by ousttrue - 2
Imported material is white
#5 opened by ousttrue - 1
Monster skinning is failed
#4 opened by ousttrue - 2
Marking normal maps as such on import
#1 opened by peteradvr - 1