oyccia's Stars
limbopro/paolujichang
跑路机场名单收集(2020-2024),欢迎投稿。
feimos32/PBRT3-DezemingFamily
(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。
shadeops/pbrt-v4-volumes
Various Volume Renders / Scenes for pbrt-v4
AlexeyPerov/Unity-MissingReferences-Hunter
Finds all missing references in your project. Reads contents of assets to detect whether GUIDs they contain exist within the project.
lukaskornis/RingMesh
An optimised ring mesh generator for Unity3D game engine
keijiro/Kino
A collection of custom post processing effects for Unity
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools
haxflying/CloudsDemo
A small demo for volumetric clouds, SDF mesh and noise based ocean
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
maajor/Mesh-Cloud-Rendering
Reimplement Sea of Thieves's Cloud in Unity
Yecats/GameDevTutorials
Houses various game development tutorials and resources.
sharpdx/SharpDX
SharpDX GitHub Repository
anchan828/property-drawer-collection
カスタムプロパティの作品集
Chizaruu/com.tsk.ide.vscode
Enhance your Unity development workflow with seamless code editor integration for VSCode.
CTN-Originals/Unity-DrawIf-Attributes
Custom attributes to help you organize your inspector without having to write a whole custom editor script.
mkrebser/GPUInstance
Instancing & Animation library for Unity3D
ttvertex/Unity-InstancedIndirectExamples
Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
staggartcreations/Graphics-Raycast
GPU-based raycaster for Unity
SagarGaniga/computer-graphics
Beginners Guide to Computer Graphics in C/C++, OpenGL, JavaFX
hit9/img2txt
Image to Ascii Text with color support, can output to html or ansi terminal.
AsehesL/FogOfWar
unity下一种基于渲染可见区域的战争迷雾
wlgys8/GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
Housz/awesome-simulation
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
Unity-Technologies/PrefabAPIExamples
Example code using the Prefab API
wappenull/UnityPrefabTester
Ultimate prefab property tester for nested prefab era.
heyJordanParker/yaSingleton
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
AoTTG-2/AoTTG-2
The community wants a sequel, and so we are going to make it reality! #AoTTG2
lianera/SphericalHarmonicsLighting
Unity-Technologies/FontainebleauDemo
Fontainebleau demo