pablovin
Affective computing research scientist working mostly with deep and self-supervised neural networks.
SonyBelgium
Pinned Repositories
AffectiveMemoryFramework
An artificial neural network framework for emotion expression recognition which self-regulates the interplay between generalized and personalized emotion perception
ChefsHatGYM
Contains the GYM environment for the Chefs Hat game
ChefsHatPlayersClub
Collection of artificial players for the Chef`s Hat Card game
CozmoDevelopmentProject
This project hosts my own applications for the Robot Cozmo
FaceChannel
The FaceChannel model for facial expression recognition.
FaceChannel-AffWIld2
Affwild2 solutions
FaceChannelMask
iCubUno
Repository for the ICubUno project.
P-AffMem
The Personalized Affective Memory (P-AffMem) model for Emotion Recognition
SelfAffectiveMemory
Describes the self-organizing affective memory model: https://ieeexplore.ieee.org/abstract/document/7965832
pablovin's Repositories
pablovin/FaceChannel
The FaceChannel model for facial expression recognition.
pablovin/AffectiveMemoryFramework
An artificial neural network framework for emotion expression recognition which self-regulates the interplay between generalized and personalized emotion perception
pablovin/P-AffMem
The Personalized Affective Memory (P-AffMem) model for Emotion Recognition
pablovin/ChefsHatGYM
Contains the GYM environment for the Chefs Hat game
pablovin/SelfAffectiveMemory
Describes the self-organizing affective memory model: https://ieeexplore.ieee.org/abstract/document/7965832
pablovin/ChefsHatPlayersClub
Collection of artificial players for the Chef`s Hat Card game
pablovin/CozmoDevelopmentProject
This project hosts my own applications for the Robot Cozmo
pablovin/iCubUno
Repository for the ICubUno project.
pablovin/FaceChannel-AffWIld2
Affwild2 solutions
pablovin/FaceChannelMask
pablovin/FaceEditing_ContinualGAN
Model for the paper: Lindt, A., Barros, P., Siqueira, H., & Wermter, S. (2019, May). Facial expression editing with continuous emotion labels. In 2019 14th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2019) (pp. 1-8). IEEE.
pablovin/OmgEmapathyPlus
pablovin/ChefsHatGym2
ChefsHat Gym environment v2
pablovin/ChefsHatOnline
pablovin/beltTensioner_Arduino
pablovin/ChefsHat_Play
Chefs Hat Play is an Unity interface to play the Chefs Hat Game against different types of opponents
pablovin/Chefshat_Run
Visual environment to run experiments, reaise rooms and configure games
pablovin/ciaoface
pablovin/CloudFlareDnSUpdate
CloudFlareDnSUpdate
pablovin/Codes-and-Datasets
Codes and datasets from the researches developed by Bruno Fernandes and his team.
pablovin/cordel
Cordel game
pablovin/LapTimeTrackerRC
A Lap Time Tracker software for single RC cars
pablovin/MoodyFramework
The Moody framework implements a plugin for the Chef's Hat Simulation Environment which is able to explain the behavior of reinforcement learning agents in a competitive multiplayer card game scenario based on the players' assessment of its own performance.
pablovin/myGameLog
Local webvserver to log and manage a retrogaming collection
pablovin/pablovin.github.io
pablovin/PPO-Keras
My implementation of the Proximal Policy Optisation algorithm using Keras as a backend
pablovin/Shreckbots
Shrecknbots is a llama-index-based chatbot management system
pablovin/stardust
Space Apps Challange
pablovin/tutorial-template
Template for the Read the Docs tutorial