Pinned issues
Issues
- 0
Hello, I came across a question about implementing FBO in the use of webgl2 in three.js I would like to ask
#45 opened by WREQI - 6
Opacity per object?
#29 opened by trusktr - 1
- 14
Add/Remove objects from existing instance?
#17 opened by Zetaphor - 0
[question] Mesh offset after using instance.
#40 opened by huachaoliu - 5
'inverse' : Name of a built-in function cannot be redeclared as function
#19 opened by barnabasbartha - 0
unable to modify `wireframe` property of material
#37 opened by trusktr - 0
Cant getObjectByName
#36 opened by davidfstein - 0
threejs r111 errors
#33 opened by cosentino-smeup - 0
- 2
Three.js r109 breaks InstancedMesh?
#32 opened by trusktr - 0
textures make objects invisible?
#31 opened by trusktr - 6
- 0
- 2
Is needsUpdate method redundant?
#26 opened by trusktr - 7
Three now has it's own InsancedMesh
#27 opened by pailhead - 2
How do we override material colors?
#30 opened by trusktr - 1
working with transparent objects.
#28 opened by trusktr - 1
- 4
- 1
Syntax error in IE11
#22 opened by matthewgovaere - 1
Animated meshes
#23 opened by trusktr - 1
docs for constructor options.
#24 opened by trusktr - 10
build.js not up to date?
#18 opened by DolphinIQ - 4
Hot to play gltf.animations?
#20 opened by hookex - 5
Intested in an instance-aware racyast method?
#13 opened by wmurphyrd - 1
Standalone library build
#16 opened by sjlynch - 1
fallthrough case to default
#11 opened by Viktor2020 - 1
How to pick up meshs and set highlight
#10 opened by zongyan86 - 1
[discussion] Usage with custom shaders
#9 opened by hugohil - 6
THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.
#8 opened by SolalDR - 7
- 1
- 2
setPositionAt(), setQuaternionAt(), setScaleAt() should set the needsUpdate flag to true.
#3 opened by PERECil - 2
No setRotationAt?
#4 opened by mokargas - 1
- 0