palmerdesigns
Technical Designer & Creative Technologist @microsoft #Mesh #Mesh Toolkit. Previously #HoloLens 2 #Mixed Reality
MicrosoftSan Francisco, CA
Pinned Repositories
MixedReality-GraphicsTools-Unity
Graphics tools and components for developing Mixed Reality applications in Unity.
AIShader
ChatGPT-powered shader generator for Unity
GraphicTools-Clipping-Primitives-WebGLShowcase
Clipping Primitives Sample Created for MRTK Graphics Tools
mesh-docs
Public sync with https://github.com/MicrosoftDocs/mesh-docs-pr
Mesh-Toolkit-Unity
MixedReality-GraphicsTools-Unity
Graphics tools and components for developing Mixed Reality applications in Unity.
MR_RetailExperienceWorkshop
Mr Retail Experience Fork
MRTK3-iet-tutorials
MRTK3 IET tutorials
ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
palmerdesigns's Repositories
palmerdesigns/AIShader
ChatGPT-powered shader generator for Unity
palmerdesigns/GraphicTools-Clipping-Primitives-WebGLShowcase
Clipping Primitives Sample Created for MRTK Graphics Tools
palmerdesigns/mesh-docs
Public sync with https://github.com/MicrosoftDocs/mesh-docs-pr
palmerdesigns/Mesh-Toolkit-Unity
palmerdesigns/MixedReality-GraphicsTools-Unity
Graphics tools and components for developing Mixed Reality applications in Unity.
palmerdesigns/MR_RetailExperienceWorkshop
Mr Retail Experience Fork
palmerdesigns/MRTK3-iet-tutorials
MRTK3 IET tutorials
palmerdesigns/ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
palmerdesigns/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.