patriciogonzalezvivo/glsl-sandbox
Prototype complex pipelines directly from a single shader by branching it into stages
JavaScriptMIT
Stargazers
- aaronpenneArt Blocks
- AlexWarnesMadison, WI
- anticore
- barkpixelstexas
- brent14@Markhamyard
- BryanChrisBrownLooking Glass Factory
- catafestfreelancer
- danielsdeskSan Francisco Bay Area
- eduardfossasBiA
- esnekoLatvia
- fanclubfm
- furmanlukaszDatalab108
- HK-SHAOMilky Way Galaxy
- jmcmacnz
- johnnyshankman@manifoldxyz
- juliomerisio@glideapps
- kirkegaard@omnigame-dev
- leomonzondevArgentina
- levibeach@axuall
- magozMalmö, Sweden
- marioecgMexico
- MaximeDruartGobelins
- narnerSan Francisco
- nourmalaebNew York
- oluwadareseyi
- PatGBull
- phobonPerth, Western Australia
- piroshikin
- raphaelameaumeFreelance
- rbotturaraphaelbottura.com
- RSA99London
- sourenchoBrooklyn
- stagasNaN
- TokisanGames
- TristanDacross
- whoisryosukePlayStation