Pinned Repositories
glsl-pipeline
Prototype complex pipelines directly from a single shader by branching it into stages
glslCanvas
Simple tool to load GLSL shaders on HTML Canvas using WebGL
glslEditor
Simple WebGL Fragment Shader Editor
glslGallery
glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
PixelSpiritDeck
prisma
Computational photography pipeline that performs multiple inferences from any image or video.
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
patriciogonzalezvivo's Repositories
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
patriciogonzalezvivo/glslCanvas
Simple tool to load GLSL shaders on HTML Canvas using WebGL
patriciogonzalezvivo/PixelSpiritDeck
patriciogonzalezvivo/glslTexture
Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and PixelSpirit
patriciogonzalezvivo/OpenLiDAR
DIY 3D LiDAR Scanner
patriciogonzalezvivo/prisma
Computational photography pipeline that performs multiple inferences from any image or video.
patriciogonzalezvivo/sublime-glslViewer
Sublime Text 2/3 plugin for live coding GLSL Shaders
patriciogonzalezvivo/hilma
library to generate 2D/3D geometries
patriciogonzalezvivo/lygia_examples
patriciogonzalezvivo/vera
C++/WASM GL Framework
patriciogonzalezvivo/glsl-pipeline
Prototype complex pipelines directly from a single shader by branching it into stages
patriciogonzalezvivo/hypatia
Geo-Astronomical library for artist
patriciogonzalezvivo/glsl-sandbox
Prototype complex pipelines directly from a single shader by branching it into stages
patriciogonzalezvivo/lygia_of_examples
patriciogonzalezvivo/.dotfiles
patriciogonzalezvivo/hilma_raymarcher
patriciogonzalezvivo/patriciogonzalezvivo.com
Personal Portfolio
patriciogonzalezvivo/prisma_blender
patriciogonzalezvivo/prisma_glslViewer
patriciogonzalezvivo/wgpu_sandbox
rust/wgpu sandbox
patriciogonzalezvivo/lygia_minecraft
patriciogonzalezvivo/DiffusionLight
code release for the paper "DiffusionLight: Light Probes for Free by Painting a Chrome Ball"
patriciogonzalezvivo/lut_generator
patriciogonzalezvivo/Metric3D
The repo for "Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image"
patriciogonzalezvivo/360monodepth
Code release for 360monodepth. With our framework we achieve monocular depth estimation for high resolution 360° images based on aligning and blending perspective depth maps.
patriciogonzalezvivo/astro.log.ai
patriciogonzalezvivo/camille
patriciogonzalezvivo/p5.js-libraries