Pinned Repositories
ABSystem
Unity3D AssetBundle 打包与管理系统
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AnisotropicHair
archives
:inbox_tray: past projects
brdf
BRDF Explorer
CascadedShadowMapping
自定义实现级联阴影
Chat
用protobuf-net实现的一个简单的聊天系统,可以轻易扩展成一个通用的手游网络框架
CParser
A compact C preprocessor and declaration parser written in pure Lua
crest-oceanrender
An advanced ocean system implemented in Unity3D
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
patron-chen's Repositories
patron-chen/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
patron-chen/AnisotropicHair
patron-chen/EasyButtons
Add buttons to your inspector in Unity super easily with this simple attribute
patron-chen/EntityComponentSystemSamples
patron-chen/ET
Unity3D Client And C# Server Framework
patron-chen/etc2comp
patron-chen/ETCPACK
Provides code for compression of textures for ETC1, ETC2 and EAC textures
patron-chen/Firefly
Unity ECS example for special effects
patron-chen/GameDesignPattern_U3D_Version
patron-chen/GameFramework
This is a game framework based on Unity 5.3 and later versions.
patron-chen/glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
patron-chen/GPU-GEMS-Atmospheric-Scatter
Atmoshperic scatter in Unity
patron-chen/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
patron-chen/ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
patron-chen/KEngine
A unity asset bundle framework with LGPL license
patron-chen/KTX-Software
KTX (Khronos Texture) Library and Tools
patron-chen/protobuf-net-gc-optimization
protobuf-net无gc优化版本,另外还提供了一些无gc自定义数据结构,以及对Unity3D中c#代码的各种无gc使用方式测试。
patron-chen/Protobuffer_UE4
has link google protobuffer in unreal engine 4's plugin
patron-chen/SceneSeparateDemo
四叉树/八叉树场景动态加载
patron-chen/ScriptableRenderPipeline
Scriptable Render Pipeline
patron-chen/SplitMesh
SplitMesh
patron-chen/stb
stb single-file public domain libraries for C/C++
patron-chen/tolua
The fastest unity lua binding solution
patron-chen/UE4Protobuf
A protobuf source integration for UE4.
patron-chen/Unity3D-CG-programming
Various shaders.
patron-chen/UnityCsReference
Unity C# reference source code
patron-chen/UnityGameFramework
This is a game framework based on Unity 5.3 and later versions.
patron-chen/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
patron-chen/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
patron-chen/xLuaManager
一个针对xLua简单的封装管理类,同时支持和XlsxToLua配合使用,在Mgr内部封装了对应的读取配置函数.