Pinned Repositories
ABSystem
Unity3D AssetBundle 打包与管理系统
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AnisotropicHair
archives
:inbox_tray: past projects
brdf
BRDF Explorer
CascadedShadowMapping
自定义实现级联阴影
Chat
用protobuf-net实现的一个简单的聊天系统,可以轻易扩展成一个通用的手游网络框架
CParser
A compact C preprocessor and declaration parser written in pure Lua
crest-oceanrender
An advanced ocean system implemented in Unity3D
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
patron-chen's Repositories
patron-chen/ABSystem
Unity3D AssetBundle 打包与管理系统
patron-chen/CascadedShadowMapping
自定义实现级联阴影
patron-chen/crest-oceanrender
An advanced ocean system implemented in Unity3D
patron-chen/EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
patron-chen/fortnite-clone-ue4
A remake of the popular battle royale game, Fortnite, made in Unreal Engine 4 and integrated with Amazon GameLift
patron-chen/freenom
freenom域名自动续期。
patron-chen/GASContent
Repo to gather all Gameplay Ability System content for UE4
patron-chen/glTF
glTF – Runtime 3D Asset Delivery
patron-chen/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
patron-chen/knight
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
patron-chen/kys-cpp
《金庸群侠传》c++复刻版,已完工
patron-chen/lua-protobuf
A Lua module to work with Google protobuf
patron-chen/LuaPbIntf
Binding Protobuf 3 to Lua 5.3
patron-chen/LuaPerfect
A pure C++ Lua IDE project, aimed to be the fastest and lightest Lua IDE in the world.
patron-chen/LuaProfiler-For-Unity
patron-chen/maptalks.js
A light and plugable JavaScript library for integrated 2D/3D maps.
patron-chen/Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
patron-chen/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
patron-chen/Procedural-Planets
patron-chen/proxyee-down
http下载工具,基于http代理,支持多连接分块下载
patron-chen/QFramework
Your first K.I.S.S Unity 3D Framework.
patron-chen/rasterizer
A state-of-the-art software occlusion culling system
patron-chen/RenderdocPlugins
patron-chen/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
patron-chen/SimplexNoise
* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal Community Use it free for what ever you want I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
patron-chen/Unity-MultiProcess-BuildPipeline
multiprocess buildpipeline for unity
patron-chen/UnLua
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4.
patron-chen/wavefunctioncollapse
Walk through an infinite, procedurally generated city
patron-chen/webgl-water
WebGL Water Demo
patron-chen/yuzu
Nintendo Switch Emulator