paulfigiel's Stars
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
Vrixyz/bevy_awesome_prod
My curated list of projects using bevy in production, preferably with a company or a business model in mind.
BeanCheeseBurrito/Flecs.NET
A C# wrapper for flecs
PhilSA/Trove
Collection of tools for Unity DOTS. Including Utility AI, Tweens, attributes and buffs/modifiers, etc...
jakobhellermann/bevy-inspector-egui
Inspector plugin for the bevy game engine
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Leopotam/ecslite
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
rand0m-cloud/bevy_godot
A crate for using Bevy with the Godot Engine.
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
johnthagen/min-sized-rust
🦀 How to minimize Rust binary size 📦
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
floooh/sokol
minimal cross-platform standalone C headers
premake/premake-core
Premake
jpcy/bgfx-minimal-example
Minimal bgfx "hello world" example
widberg/bgfx.cmake
https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.
HaxeFoundation/haxe
Haxe - The Cross-Platform Toolkit
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
Unity-Technologies/EntityComponentSystemSamples
mattatz/unity-triangulation2D
Ruppert's Delaunay Refinement Algorithm in Unity
sigtrapgames/SmartData
A designer-friendly, editor-driven Unity3D framework for connecting data and events.
TeamSirenix/odin-serializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity