Conference: Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
Fixed Maps: The monster has predefined spawn points shared across all scenarios.
Basic: At every new episode the monster spawns in a random place.
Animated: custom scenario with animated walls, ceiling, and floor.
Basic: standard Basic scenario from VizDoom.
Caco: custom scenario with the original Cacodemon monster skin.
Flat: custom scenario with only flat textures.
Full training logs of the agents in all experiments.
You can find the four trained agents in this folder.
To load a model, extract the files then use the Keras command load_model.
@InProceedings{serafim2020investigating,
title = {Investigating Deep Q-Network Agent Sensibility to Texture Changes on {FPS} Games},
author = {Serafim, Paulo Bruno Sousa and Nogueira, Yuri Lenon Barbosa and Vidal, Creto Augusto and Cavalcante-Neto, Joaquim Bento and F\'{e}rrer Filho, R\^{o}mulo Freire},
booktitle = {Proceedings of the XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)},
pages = {117--125},
year = {2020},
issn = {2179-2259},
doi = {10.1109/SBGames51465.2020.00025}
}