Pinned Repositories
Demo-QLearningUnity3d
Table-based Q-Learning made with Unity3d
DqnTests
footballTracking
Experiments with football players tracking.
GbAsmConwaysGameOfLife
Conway's Game of Life implemented using Game Boy Z80 Assembly.
hhai-2024
Code for the paper "Exploring Large Language Models Capabilities to Explain Decision Trees", HHAI 2024
IrisExtraction
LearningGbAsm
Learning Game Boy Z80 Assembly
RLStudyNotes
Personal notes when studying Reinforcement Learning
UFC-MachineLearning
Projects created in the Machine Learning course at Federal University of Ceará in 2016
WorldDynamics.jl
An open-source framework written in Julia for global integrated assessment models.
paulobruno's Repositories
paulobruno/LearningGbAsm
Learning Game Boy Z80 Assembly
paulobruno/DqnTests
paulobruno/footballTracking
Experiments with football players tracking.
paulobruno/hhai-2024
Code for the paper "Exploring Large Language Models Capabilities to Explain Decision Trees", HHAI 2024
paulobruno/GbAsmConwaysGameOfLife
Conway's Game of Life implemented using Game Boy Z80 Assembly.
paulobruno/IrisExtraction
paulobruno/UFC-MachineLearning
Projects created in the Machine Learning course at Federal University of Ceará in 2016
paulobruno/ColorSchemes
Personal color schemes used in different editors
paulobruno/Demo-QLearningUnity3d
Table-based Q-Learning made with Unity3d
paulobruno/RLStudyNotes
Personal notes when studying Reinforcement Learning
paulobruno/cv-test
paulobruno/data-oriented-design
A curated list of data oriented design resources.
paulobruno/deep-q-atari
Deep Q-Learning AI's to play Atari OpenAI Gym Games
paulobruno/DrlImplementations
Python implementations of Deep Reinforcement Learning algorithms
paulobruno/LearningBoostPython
Source codes of Boost.Python Tutorial
paulobruno/LearningOpenCV
Personal tests of OpenCV's tutorials.
paulobruno/LearningOpenCvJs
OpenCV.js tutorials following https://docs.opencv.org/3.4/d5/d10/tutorial_js_root.html
paulobruno/LearningRabbitMQ
Personal codes of RabbitMQ's tutorials.
paulobruno/Paper-2020-SBGames
Logs and trained models of the paper "Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games" presented at SBGames 2020.
paulobruno/Paper-2021-SBGames
paulobruno/paulobruno
paulobruno/paulobruno.github.io
Personal Site
paulobruno/PieTree
A visualization tool of Decision Trees using d3
paulobruno/QuartoJl
Julia implementation of the board game Quarto
paulobruno/SuttonBartoRlCodes
Python implementations of problems in Sutton and Barto RL book 2nd edition
paulobruno/testColab
Temp repo to test colab import from git
paulobruno/UFC-ComputerGraphics2
Raytracer created in the course of Computer Graphics II at Federal University of Ceará in 2015
paulobruno/UFC-DigitalImageProcessing
Projects created in the Digital Image Processing course at Federal University of Ceará in 2018
paulobruno/UFC-NumericalMethods2
Projects created in the Numerical Methods 2 course at Federal University of Ceará in 2014
paulobruno/ViZDoom
Doom-based AI Research Platform for Reinforcement Learning from Raw Visual Information. :godmode: