Pinned Repositories
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
axodox-machinelearning
This repository contains a C++ ONNX implementation of StableDiffusion.
Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
box2d
Box2D is a 2D physics engine for games
BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
CIS-565-Final-VR-Raytracer
Real-time Global Illumination with Vulkan Ray Tracing API
cista
Simple C++ Serialization & Reflection.
Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
paulozaffari's Repositories
paulozaffari/axodox-machinelearning
This repository contains a C++ ONNX implementation of StableDiffusion.
paulozaffari/littleosbook
Source for the little book about OS development
paulozaffari/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
paulozaffari/llama.cpp
Port of Facebook's LLaMA model in C/C++
paulozaffari/reshade-retro
Visual Retro Computer Simulation for ReShade framework
paulozaffari/FastChat
The release repo for "Vicuna: An Open Chatbot Impressing GPT-4"
paulozaffari/gpt4all
gpt4all: a chatbot trained on a massive collection of clean assistant data including code, stories and dialogue
paulozaffari/LLaMA-Adapter
Fine-tuning LLaMA to follow instructions within 1 Hour and 1.2M Parameters
paulozaffari/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
paulozaffari/cppflow
Run TensorFlow models in C++ without installation and without Bazel
paulozaffari/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
paulozaffari/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
paulozaffari/walbourn.github.io
Games for Windows and the DirectX SDK blog
paulozaffari/CIS-565-Final-VR-Raytracer
Real-time Global Illumination with Vulkan Ray Tracing API
paulozaffari/fastgltf
A blazing fast C++17 glTF library powered by SIMD.
paulozaffari/fractal_cell_noise
a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise
paulozaffari/FTXUI
:computer: C++ Functional Terminal User Interface. :heart:
paulozaffari/vulkanizer
Advanced Vulkan rendering engine prototype
paulozaffari/FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
paulozaffari/json
JSON for Modern C++
paulozaffari/TerminalImageViewer
Small C++ program to display images in a (modern) terminal using RGBÂ ANSI codes and unicode block graphics characters
paulozaffari/KRG
Kruger Prototype Game Engine
paulozaffari/slot_map
paulozaffari/Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
paulozaffari/WickedEngine
3D engine focusing on modern rendering
paulozaffari/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
paulozaffari/RTXGI
RTX Global Illumination (RTXGI)
paulozaffari/geogram
a programming library with geometric algorithms
paulozaffari/JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
paulozaffari/dragonbox
Reference implementation of Dragonbox in C++