Pinned Repositories
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
axodox-machinelearning
This repository contains a C++ ONNX implementation of StableDiffusion.
Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
box2d
Box2D is a 2D physics engine for games
BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
CIS-565-Final-VR-Raytracer
Real-time Global Illumination with Vulkan Ray Tracing API
cista
Simple C++ Serialization & Reflection.
Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
paulozaffari's Repositories
paulozaffari/PSRayTracing
A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
paulozaffari/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
paulozaffari/EP01_SandSim
paulozaffari/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
paulozaffari/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
paulozaffari/o3de
Source for fully featured AAA Open 3D Engine
paulozaffari/FrequencySpaceImages
Working with images in frequency space
paulozaffari/BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
paulozaffari/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
paulozaffari/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
paulozaffari/generative-art-experiments
paulozaffari/DirectCompositionDirectX12Sample
A demonstration of DirectComposition and DirectX 12 interoperability
paulozaffari/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
paulozaffari/ShaderFastLibs