pd-rs/crankstart
A barely functional, wildly incomplete and basically undocumented Rust crate whose aim is to let you write Games for the Playdate handheld gaming system in Rust.
RustMIT
Pinned issues
Issues
- 1
- 0
Missing `Sprite::set_draw_mode`
#85 opened by ttencate - 0
Panic handler causes infinite panic recursion
#87 opened by ttencate - 0
Access to system menu API
#31 opened by tjkirch - 2
Canonical naming: remove `get_` prefix
#78 opened by virtualritz - 8
Bug in LCDPattern
#63 opened by jhbruhn - 31
Couldn't find pdz file main.pdz
#41 opened by pomettini - 1
A game built without `--device` running on device tries to run the Lua `playdate.update`
#74 opened by paulyoung - 1
- 0
- 5
Publish on crates.io
#51 opened by jcornaz - 3
Consider async for callbacks
#33 opened by rtsuk - 23
SDK 2.0 compatibility
#45 opened by tjkirch - 7
Document how to update bindings
#21 opened by rtsuk - 2
Unit testing dependent crates
#40 opened by tjkirch - 5
Text sprites
#35 opened by tjkirch - 3
Segfault with set_use_custom_draw
#36 opened by tjkirch - 2
Access to audio API
#32 opened by tjkirch - 26
Hardware Build Fails with Playdate SDK 1.13.1
#30 opened by sgeos - 2
'Life' example segfaults simulator
#26 opened by tjkirch - 0
Update script to produce the expected binding files
#28 opened by rtsuk - 1
Make sure image table lifetimes are correct.
#23 opened by rtsuk - 2
update to SDK 1.11.0
#19 opened by boozook - 6
- 2
Which memory allocator is used?
#24 opened by laplab - 5
Cargo fails to build crankstart (and examples)
#11 opened by JaapRood - 1
Type mismatch building for hardware.
#8 opened by sgeos - 0
Support the Windows simulator
#3 opened by rtsuk - 8
Update for the 1.0 SDK
#1 opened by rtsuk