peng984251536's Stars
sunsvip/GF_X
Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
Joker-YF/JKFrame
Indie Game Framework
jiaozi158/UnitySSGIURP
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
demonixis/SSGI-URP
Screen Space Global Illumination for Unity Universal Render Pipeline
yueh0607/FNode
简单的Unity 图形节点编辑器库
Yuri-bk/Unity3D-A-----
A星寻路算法 & 地图编辑器
TippingGame/F8Framework
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
DrFlower/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
passiony/xlua-framework-unity2018
forked from smilehao/xlua-framework,[update for unity2018]
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
yingyugang/FixedPointPhysics
Nicogo1705/Stride.BepuPhysics
Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).
sam-vdp/bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
JiepengTan/LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
JiepengTan/LockstepEngine_ARPGDemo
A lockstep ARPG demo for LockstepEngine
ancientElement/AE_Skill_Editor
Unity-Technologies/graph-visualizer
Visualizer for your Playable graphs
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
PxGame/XMLib.AM
XMLib 动作游戏开发套件
lsunky/SkillEditorDemo
基于unitytimeline的一个技能编辑器,支持调试,运行。
NoBugCn/ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
smartgrass/XCSkillEditor_Unity
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
YouwantLee/Joker_Unity_SkillEditor
Joker 老师的 《ARPG系列课程》-->Unity技能编辑器源码,同步课程内容更新(已经Joker老师同意开源代码)
nidorx/matcaps
Huge library of matcap PNG textures organized by color
Unity-Technologies/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
0beqz/screen-space-reflections
Implements Screen Space Reflections in three.js
MaxwellGengYF/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
MaxwellGengYF/Unity-Volumetric-Light
A powerful volumetric light plugin based on post-processing in Unity3D