Clown Delivery Game for PIGDA 2024
Minimum Viable Product
- throw pies properly
- range finder
- hit things w/ pies
- have things to hit
- civilians
ideas:
- clown gang
- clown funeral
- "dying to laugh"
- corporate clowns
- excel sheets
- business meetings
- maybe dialogue
- CEO - Clown Executive Officer
- possibility:
- one scene, needs to make boss laugh to keep job, 15 mins, make right decisions
- possibility:
- you are the clown, need to lay people off
- gotta turn this business around
- physics based clown delivery
- clown throwing food
- balancing as a mechanic as well
- build levels
- strand-type (but less excellent)
- stack of food, well-balanced
- move too quickly, drop and pick it up (lose points/value, but can continue w/o immediately retrying)
- rolling down hill on unicycle
- bike delivery across lanes of traffic
- 3D, but not too complicated
- obstacles,
- almost like a mobile game w/ running like a big army, collect a number of things
- at the end you toss your delivery at the deliveree (slow motion)
- maybe each item is thrown individually
- MVP: carry things to the point w/ obstacles, do't drop, throw them at the guy, physics based so you can drop or bump/lost
- stretch goal - multiplayer
- lethal company but clowns
- monsters inc
- laugh juicek
- hamsters
- tubes
- air bud (he works for an abusive clown before being air bud, falls off truck before being euthanized, dog is good at bball)
- speed vs dexterity
- food throwing as a defense mechanic (not just the final)
- paper boy style
- saving pies if you can... to throw more at final target
- mechanics
- how does the movement work? what kind of speed behavior?
- jumping over things like ramps
- evading traffic, hungry dogs, 30-50 wild boars
- stationary obstacles
- extension of clown themeing:
- seals with ball, tents?
- trampolines
- turning (faster = bigger turning radius)
- how does the movement work? what kind of speed behavior?