Pinned Repositories
airflow
Apache Airflow - A platform to programmatically author, schedule, and monitor workflows
beam
Apache Beam is a unified programming model for Batch and Streaming
doit
task management & automation tool
doit-graph
doit plugin: Generates a graph of tasks (using graphviz's dot)
doit-py
doit tasks for python stuff
gpt4all
gpt4all: a chatbot trained on a massive collection of clean assistant data including code, stories and dialogue
HoudiniLiveLink
LiveLink Plugin for Houdini and Unreal Engine
iPERCore
Liquid Warping GAN with Attention: A Unified Framework for Human Image Synthesis
puppet
Server automation framework and application
pyllamacpp
Official supported Python bindings for llama.cpp + gpt4all
philipluk's Repositories
philipluk/FTrackHooks
A collection of utility hooks/actions for Ftrack.
philipluk/hard_reload
hard_reload is a simple qt menu for flushing python packages from memory.
philipluk/kludge
A tool to wrap C++ libraries as KL extensions
philipluk/skellington
Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"
philipluk/Splice3DSMAX
philipluk/pyblish-aftereffects
Pyblish for After Effects
philipluk/SpliceModo
philipluk/pyblish-tray
The Pyblish Control Panel
philipluk/FaceCap
Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.
philipluk/pyblish-modo
The Foundry Modo integration of Pyblish
philipluk/tk-nuke-ocio
Managing OCIO nodes with Shotgun toolkit
philipluk/gozbruh
Sync meshes between Maya and ZBrush running on different workstations
philipluk/pflow
Flow based programming for Python
philipluk/pyblish-win
Pyblish for Windows
philipluk/pyblish-shell
Pyblish binaries on-the-go
philipluk/ssdr
An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).
philipluk/hscallop
Automatically exported from code.google.com/p/hscallop
philipluk/cquery
CSS for the Filesystem
philipluk/pyblish-magenta
Magenta kit for Pyblish
philipluk/cycles-xml-exporter
Blender to standalone Cycles exporter.
philipluk/ftrack_performance_tests
Comparison of Ftrack API to Sqlalchemy and raw SQL
philipluk/FabricServices
philipluk/MayaNodeInterface
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.
philipluk/RiggingTeamTools
Scripts for maya animators and animations...
philipluk/Kraken
Modular character rigging framework built on top of Fabric Engine.
philipluk/mauto
Macro tool for Autodesk Maya.
philipluk/FTL
The Fabric Template Library
philipluk/aspera-sync
philipluk/stretchmesh-1
Automatically exported from code.google.com/p/stretchmesh
philipluk/nodex
This package defines a wrapping functionality to create and manage mathematical node connections in Maya through Python scripting. The ease of access and method of using this will help to write readable and maintainable code for node based graphs that require a lot of mathematical processing.