Drop-in extensions for artemis-odb. Event bus, scheduled operations, deferred systems, profiler, abstract and prefab systems, plugin api, components and networking. Well, eventually anyway.
If you want to quickly prototype a game without getting bogged down by the details of entity component systems, this package will help get you started.
I use this as my toolkit for jam games. You are welcome to use it for whatever you need!
Alternatively, if you want to properly set up artemis-odb + libgdx or playn with gwt support, check out these instead:
Artemis-odb 0.12.1, (Optional) LibGDX 1.6.5
The primary license for this code is CC0.
<dependency>
<groupId>net.mostlyoriginal.artemis-odb</groupId>
<artifactId>contrib-core</artifactId>
<version>1.0.0</version>
</dependency>
<dependency>
<groupId>net.mostlyoriginal.artemis-odb</groupId>
<artifactId>contrib-eventbus</artifactId>
<version>1.0.0</version>
</dependency>
dependencies {
compile "net.mostlyoriginal.artemis-odb:contrib-core:1.0.0"
compile "net.mostlyoriginal.artemis-odb:contrib-eventbus:1.0.0"
}