piotrekb's Stars
papers-we-love/papers-we-love
Papers from the computer science community to read and discuss.
jonasmr/microprofile
microprofile is an embeddable profiler
NightDive-Studio/shockmac
System Shock (PowerMac version / Official GPL Release)
Unity-Technologies/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
MicroGSD/RoadArchitect
Road Architect for Unity
Unity-Technologies/com.unity.formats.alembic
Alembic importer and exporter plugin for Unity
keijiro/Swarm
An example of use of compute shaders and procedural instancing.
nvpro-samples/gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
DragonJoker/Castor3D
Multi-OS 3D engine.
setchi/Unity-ShaderSketches
Sketches made with ShaderLab in Unity.
behindthepixels/EDXRay
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
Shinao/Unity-GPU-Boids
GPU powered boids with multiple implementations
DragonJoker/Ashes
Drop-in replacement for Vulkan shared library, for older hardware compatibility
leon196/CurveModifier
Implementation of the curve modifier from Blender to Unity3D
gaschler/bounding-mesh
Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation
rasmusbarr/nudge
A small data-oriented and SIMD-optimized 3D rigid body physics library.
thug1src/thug
Tony Hawk's Underground
Hugobros3/chunkstories
Somewhat fancy blocky game engine written in Kotlin
H-uru/Plasma
Cyan Worlds's Plasma game engine
AmanSachan1/Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
dtrebilco/PreMulAlpha
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
wwwtyro/caffeine
Path tracing demo
behindthepixels/EDXRaster
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
kayru/Barycentrics
korzen/PositionBasedDynamics-ElasticRod
Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod
SHVV/Car-Demo
Demontration of simple car Physics on JavaScript
JPBotelho/Cel-Shading
Solid cel shader based on ShaderX3.
riverreal/ElixirEngine
Elixir Engine - A D3D11 Rendering Engine.
eugene/webgl-vsm-shadows
Variance Shadow Mapping in WebGL.
nigeljw3/bitmap_rotate
Fast Bilinear Filtered Bitmap Rotation