piotrekb's Stars
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
jantic/DeOldify
A Deep Learning based project for colorizing and restoring old images (and video!)
facebookresearch/pifuhd
High-Resolution 3D Human Digitization from A Single Image.
ThusSpokeNomad/GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
eduard-permyakov/permafrost-engine
An OpenGL RTS game engine written in C
mdqinc/SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
zhan-xu/RigNet
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
cinight/MinimalCompute
justimyhxu/awesome-3D-generation
A curated list of awesome 3d generation papers
keijiro/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
samhocevar/portable-file-dialogs
💬 Portable GUI dialogs library, C++11, single-header
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
ufbx/ufbx
Single source file FBX loader
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Pantong51/GASContent
Repo to gather all Gameplay Ability System content for UE4
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
matthias-research/pages
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
cinight/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
GameTechDev/GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
man-in-black382/PathFinder
DirectX 12 Renderer
takiyu/portrait_matting
Implementation of "Automatic Portrait Segmentation" and "Deep Automatic Portrait Matting" with Chainer.
hacoo/rtik
Comprehensive inverse kinematics system for Unreal Engine 4
joaen/EasyIK
Simple and fast IK solver for Unity
CaptainProton42/LiquidContainerDemo
Demo project for my liquid container shader made in the Godot engine.
GameTechDev/VRS-DoF
Variable Rate Shading and Depth of Field
BraceYourselfGames/UE-BYGLocalization
Simple CSV localization system for Unreal Engine 4
sydneyzh/clustered_forward_demo_vk
Clustered forward rendering demo with Vulkan
Srekel/sralloc
Memory allocators
sawickiap/RegEngine
Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.
sawickiap/VkExtensionsFeaturesHelp
Small header-only C++ library that helps to initialize Vulkan instance and device object