pixar2016's Stars
gto76/python-cheatsheet
Comprehensive Python Cheatsheet
sonicether/SEGI
A fully-dynamic voxel-based global illumination system for Unity
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Kink3d/kShading
Shading models for Unity’s Universal Render Pipeline.
dbrizov/NaughtyWaterBuoyancy
Water Buoyancy Simulation for Unity
OskarSigvardsson/unity-delaunay
A Delaunay/Voronoi library for Unity, and a simple destruction effect
IronWarrior/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
yangrc1234/VolumeCloud
Volume cloud for Unity3D
huwb/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
playdeadgames/publications
keijiro/KvantGrass
Animating grass shader for Unity
keijiro/unity-dither4444
AssetPostProcessor for making high-quality 16-bit color textures in Unity.
keijiro/KinoBokeh
Depth of field effect for Unity
keijiro/StandardGeometryShader
An example of a geometry shader with Unity's standard lighting model support.
keijiro/WfcMaze
WFC (Wave Function Collapse) with Unity
keijiro/ContactShadows
Experimental implementation of contact shadows for Unity.
patuwwy/ShaderToy-Chrome-Plugin
Web extension for shadertoy.com
keijiro/BurstWig
"Wig" effect with the C# Job System and the Burst compiler
PacktPublishing/Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition
Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt
SardineFish/SRP-Demos
Demos for custom Unity Scriptable Render Pipeline.
GuardHei/SRP
A customized forward+ render pipeline for Unity
kecho/CircularDofFilterGenerator
Filter generator for separable circular dof technique.
smkplus/ShaderBooks
ShaderBooks
ImageEngine/practicalDenoising
Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur
keijiro/MotionBlurTest
Test scene for the Motion Blur effect
Zackin5/Filmic-Tonemapping-ReShade
Gamma-correct filmic tonemapping shaders for ReShade
rubbyzhang/Unity-ShadowMap-Test
Learning Base Shadow Map
keijiro/SpherePointPickingTest
Testing a sphere point picking function.
TMPxyz/UnityGCTests
A group of unit tests for checking if some methods are "GC clean"
crl/lwrp
unity 轻量级渲染管线的理解