Issues
- 2
Make cannon-es deterministic
#209 opened by johnnyrainbow - 1
Momentum is not conserved
#207 opened by Jasbir23 - 2
- 1
console.log on ConvexPolyhedron.ts
#158 opened by frankieali - 0
Material on shapes seems to be ignored
#206 opened by bobWinner - 4
Unknown Force is applied on some vertically stacked cubes on straight plane?
#177 opened by prathamVaidya - 0
- 2
BUG: RaycastAll fails to detect sleeping and static bodies at expected y position
#198 opened by johnnyrainbow - 1
- 0
My ground is Trimesh, and the character is Sphere. The collision result is not very normal
#201 opened by 3261564019 - 2
Request for Soft Body Physics Feature in Cannon-es
#199 opened by barisskas - 1
- 3
- 1
why the fixed body position is updated?
#192 opened by keman5 - 0
Make code with examples more accessible
#190 opened by Alex277777 - 1
- 1
- 1
Implementation of third person controller. How to prevent character from rotating when moving at an angle to an incline
#183 opened by 8Observer8 - 20
Please, add Debug Drawer
#152 opened by 8Observer8 - 0
penetrate explosion
#165 opened by unikevin - 0
- 0
- 0
- 0
- 0
Documentation for vectorToWorldFrame() incorrect
#176 opened by gnbl - 2
Object jumps on switching tabs
#142 opened by anshulnegitc - 1
- 0
How can I get a list of bodies touching the line between two vectors?
#174 opened by Preston-Harrison - 0
RaycastVehicle: We have twice call updateWheelTransformWorld in updateWheelTransform(from updateVehicle) and then in castRay
#172 opened by dimbodek - 1
- 0
Documentation question: After getting the red box wireframe working, and want to get gray boxes bouncing...
#169 opened by salamanders - 0
The movement of a spinning ball in cannon js has an unexpected deviation that depends on the direction of the movement itself
#166 opened by stuurgurs - 0
- 1
Orientation of a body
#160 opened by fragarray - 0
- 0
Chaining Hinges behaviour
#162 opened by fjavierv - 0
how to find a constraint ?
#157 opened by DiuDono - 0
Calling getVelocityAtWorldPoint yields Uncaught TypeError: worldPoint.vsub is not a function
#154 opened by judah-w - 0
Fixing the local axes orientation of an exported gltf model to get the correct quaternion coordinates
#153 opened by mohAmineBrs - 1
how can i flip faceNormals?
#151 opened by SeanSure - 5
when two bunny collide,my browser stuck,is there any way to make it behave smoothly
#146 opened by yasuomang - 1
- 6
Deprecate fixedStep from World
#147 opened by krispya - 1
Unused Code?
#138 opened by d3x0r - 3
Low Gravity
#144 opened by marwie - 3
Support Capsule Shape
#132 opened by arpu - 0
Tips for increasing performance ??
#139 opened by Padmanabh82 - 1
The fixedStep method was not found, and the latest version has not been updated to npm?
#136 opened by bihongbin3027 - 2
GridBroadphase is not working
#130 opened by fuqiang915 - 0
When I keep added more than 1000 balls ,most of them were suddenly disappeared
#131 opened by fuqiang915