Output from 19PathTracer-multithread
Output from 18RayTracer-pathTracer
Output from 17RayTracer-areaLight
Output from 16RayTracer-reflection
01RayTracer-basic, 02RayTracer-light, 03RayTracer-glsl Move the camera with 'w' 'a' 's' 'd' 'q' 'e' and mouse, release the capture with space.
I have used Shaders from SahderToy for the projects 03RayTracer-glsl, 04RenderToTexture-glsl-fbo, 05RayTracer-glsl-fbo and do not own the Copyright. See the links below
https://www.shadertoy.com/view/4sBGDy https://www.shadertoy.com/view/4lcSRn https://www.shadertoy.com/view/Ms2SD1 https://www.shadertoy.com/view/Md3XRM https://www.shadertoy.com/view/4ljGRd https://www.shadertoy.com/view/ldsfDX https://www.shadertoy.com/view/4djXRD
The project 06RayTracer-camera mark the starting point for a static RayTracer.
Output from 09RayTracer-orientablePrimitives.
Output from 12RayTracer-kdTree-SAH.
Some interesting link I have used for the mapping by vt coordinates exported by 3ds. https://answers.unity.com/questions/383804/calculate-uv-coordinates-of-3d-point-on-plane-of-m.html
Output from 13RayTracer-texture.
Output from 14RayTracer-phong.
Output from 15RayTracer-normalMap.
Ich war hier