This repository contains the source code for a basic kinematic character controller implemented using Unity DOTS (Data-Orientated Tech Stack) with the new Entities (ECS) and Physics packages.
There is an accompanying article,
which steps through how the controller was created.
It should be noted that this project is for demonstration purposes only, and there is no guarantees of its correctness. This project may see occasional future updates to support new Unity or package versions and/or bug fixes.
The code was written against:
- Unity v2020.2.0f1
- Entities v0.16.0-preview.21
- Physics v0.5.1-preview.2
- Burst v1.4.3
Unfortunately at this time Burst and WebGL do not get along. (source)
The demo scene uses the following controls:
Action | Keys |
---|---|
Movement | WASD, Arrow Keys |
Increase Speed | Shift |
Jumping | Space |
Camera Zoom | Scroll Wheel |
Camera Pan and Pitch | Middle Mouse + Move |
Any questions or comments may be directed to the contact information found here.
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