Pinned Repositories
acc
ACC is an ACS script compiler for use with ZDoom and Hexen.
WindowsForms-NativeGL
Example code for a WindowsForms application, which uses a C++ Library to display a native OpenGL context
gelato
Batch sprite renderer with order independent transparency
lua-sol2-tutorial
Demo tutorial files for embedding Lua into a C++ application using sol2
pybind11-tutorial
ue4-fps-double-camera-separate-fov
Fix weapon clipping, separate different field of views, Horizontal+
polygonboutique's Repositories
polygonboutique/bitwave-media-server
A dockerized container of NGINX-RTMP and Node.js with transcoding, archiving & stream authentication.
polygonboutique/Blender_DarkSouls_Import
A Blender addon that imports meshes and textures from Dark Souls data. Check out the README or linked video for instructions for use:
polygonboutique/bvh
A modern C++ BVH construction and traversal library
polygonboutique/cef
Chromium Embedded Framework (CEF) official mirror. A simple framework for embedding Chromium-based browsers in other applications.
polygonboutique/Cello
Higher level programming in C
polygonboutique/CppInC
polygonboutique/example-nim-cmake
An example C project using CMake that can interface with Nim code
polygonboutique/Greyhound
A fork of Wraith Archon, the Call of Duty Asset Extractor
polygonboutique/gzdoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
polygonboutique/jfduke3d
Port of the 3D Realms game "Duke Nukem 3D"
polygonboutique/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
polygonboutique/JoltPhysicsHelloWorld
Demonstrates how to use CMake to include Jolt Physics in your own project
polygonboutique/lilray
A trivial raycaster using minifb for rendering/input
polygonboutique/minifb
MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
polygonboutique/msdfgen
Multi-channel signed distance field generator
polygonboutique/nanort
NanoRT, single header only modern ray tracing kernel.
polygonboutique/OpenKCC
Open Source Kinematic Character Controller for Unity
polygonboutique/PhysX_CMakeTargets
NVIDIA PhysX SDK with support for VS 2022 and CMake targets
polygonboutique/Quakespasm
Quakespasm spiked fork. Extra bloaty junk to modernise stuff a bit.Extra bloaty junk to modernise stuff a bit.
polygonboutique/r96
Repository for the blog post series "Rendering like it's 1996"
polygonboutique/rss
A simple twitter-feed-style RSS aggregator written in PHP, Laravel, Inertia.js, Tailwind and Vue.js
polygonboutique/SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.
polygonboutique/testtest
polygonboutique/Tilengine
Free 2D graphics engine with raster effects for retro/classic style game development
polygonboutique/UltimateDoomBuilder
Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)
polygonboutique/UnityDotsCharacterController
Basic Character Controller Using ECS and Unity.Physics Packages
polygonboutique/water-slide
Abandoned Unity project. Contains junk for path generation with circles for corners. Like a waterslide
polygonboutique/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
polygonboutique/xmrSale
Lightweight Monero payment processor written in easily deployable Python. Self custody donations and payments, directly connected to your own Bitcoin node! No middleman/custodian.
polygonboutique/ZenithOS
The Zenith Operating System is a modernized, professional fork of the 64-bit Temple Operating System.