pranavmalikk's Stars
pmndrs/zustand
🐻 Bear necessities for state management in React
OpenDevin/OpenDevin
🐚 OpenDevin: Code Less, Make More
facebookresearch/faiss
A library for efficient similarity search and clustering of dense vectors.
princeton-nlp/SWE-agent
SWE-agent takes a GitHub issue and tries to automatically fix it, using GPT-4, or your LM of choice. It solves 12.47% of bugs in the SWE-bench evaluation set and takes just 1 minute to run.
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
myshell-ai/MeloTTS
High-quality multi-lingual text-to-speech library by MyShell.ai. Support English, Spanish, French, Chinese, Japanese and Korean.
argmaxinc/WhisperKit
On-device Speech Recognition for Apple Silicon
xinyu1205/recognize-anything
Open-source and strong foundation image recognition models.
yomotsu/camera-controls
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
fixie-ai/ultravox
A fast multimodal LLM for real-time voice
nv-tlabs/FlexiCubes
lo-th/phy
Physics for three. Game engine
sstzal/DiffTalk
[CVPR2023] The implementation for "DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation"
repalash/threepipe
A 3D viewer framework built on top of three.js with a focus on rendering, modularity and extensibility.
initialneil/SplattingAvatar
[CVPR2024] Official implementation of SplattingAvatar.
hubertsiuzdak/snac
Multi-Scale Neural Audio Codec (SNAC) compresses audio into discrete codes at a low bitrate
pex-gl/pex-renderer
Physically based renderer (PBR) and scene graph for PEX.
DiffPoseTalk/DiffPoseTalk
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
lifeiteng/naturalspeech3_facodec
FACodec: Speech Codec with Attribute Factorization used for NaturalSpeech 3
oguzeroglu/TextureMerger
A lightweight library that creates a Texture Atlas from Three.js textures
CodyJasonBennett/react-nylon
react-reconciler implemented in < 4KB.
Roy-zZZ08/Texture-Atlas-Compression
Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"
Yaazarai/RadianceCascades
A 2D implementation of Radiance Cascades by Alexander Sannikov.
CodyJasonBennett/gpu-culling
GPU based frustum and occlusion culling in WebGL.
gillesboisson/threejs-probes-test
mmathew23/neural-compression-textures
Implementation of random access neural compression for material textures
EDM-Research/progressive-gltf2
qqyzk/FusionRender
momentchan/r3f-gist
SerMedvid/portfolio