pranavmalikk's Stars
pmndrs/zustand
🐻 Bear necessities for state management in React
All-Hands-AI/OpenHands
🙌 OpenHands: Code Less, Make More
facebookresearch/faiss
A library for efficient similarity search and clustering of dense vectors.
princeton-nlp/SWE-agent
[NeurIPS 2024] SWE-agent takes a GitHub issue and tries to automatically fix it, using GPT-4, or your LM of choice. It can also be employed for offensive cybersecurity or competitive coding challenges.
myshell-ai/MeloTTS
High-quality multi-lingual text-to-speech library by MyShell.ai. Support English, Spanish, French, Chinese, Japanese and Korean.
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
argmaxinc/WhisperKit
On-device Speech Recognition for Apple Silicon
AiuniAI/Unique3D
[NeurIPS 2024] Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
xinyu1205/recognize-anything
Open-source and strong foundation image recognition models.
yomotsu/camera-controls
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
fixie-ai/ultravox
A fast multimodal LLM for real-time voice
CLAY-3D/OpenCLAY
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
lo-th/phy
Physics for three. Game engine
repalash/threepipe
A 3D viewer framework built on top of three.js with a focus on rendering, modularity and extensibility.
hubertsiuzdak/snac
Multi-Scale Neural Audio Codec (SNAC) compresses audio into discrete codes at a low bitrate
initialneil/SplattingAvatar
[CVPR2024] Official implementation of SplattingAvatar.
3dlg-hcvc/omages
We present Object Images (Omages): An homage to the classic Geometry Images.
pex-gl/pex-renderer
Physically based renderer (PBR) and scene graph for PEX.
lifeiteng/naturalspeech3_facodec
FACodec: Speech Codec with Attribute Factorization used for NaturalSpeech 3
oguzeroglu/TextureMerger
A lightweight library that creates a Texture Atlas from Three.js textures
CodyJasonBennett/react-nylon
react-reconciler implemented in < 4KB.
Roy-zZZ08/Texture-Atlas-Compression
Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"
Yaazarai/RadianceCascades
A 2D implementation of Radiance Cascades by Alexander Sannikov.
CodyJasonBennett/gpu-culling
GPU based frustum and occlusion culling in WebGL.
gillesboisson/threejs-probes-test
mmathew23/neural-compression-textures
Implementation of random access neural compression for material textures
EDM-Research/progressive-gltf2
qqyzk/FusionRender
momentchan/r3f-gist
SerMedvid/portfolio