Issues
- 2
Automatically updating bounds casues performance issues
#389 opened by vorg - 0
Allow depthTest and depthWrite in line material
#385 opened by vorg - 0
- 1
Alpha blended transmission
#377 opened by vorg - 0
- 1
Double Pass Transmission grab texture has black artefacts at high lod when using normalTexture
#382 opened by dmnsgn - 0
Check for offsets length before computing geometry.bounds for instanced geometry
#386 opened by dmnsgn - 1
Double pass transmission
#375 opened by vorg - 0
Always use color for bloom source
#380 opened by vorg - 1
PostProcessing cleanup
#354 opened by vorg - 2
Transmission IBL reflection color is wrong
#379 opened by vorg - 0
PCSS shadows are camera dependent
#360 opened by vorg - 1
Camera clear color should be in linear space
#357 opened by vorg - 0
[v4] material receiveShadows is not used
#359 opened by dmnsgn - 2
Add support for gain maps
#374 opened by vorg - 0
Line thickness is viewport aspect ratio dependent
#363 opened by vorg - 3
- 0
Bring light.radius range from 0...shadowMapSize to 0..1
#361 opened by vorg - 0
Add custom attributeMap
#355 opened by vorg - 1
- 2
Reduce online dependencies in examples
#370 opened by vorg - 0
- 9
- 1
Default skybox sunPosition
#352 opened by vorg - 3
Maximum call stack size exceeded
#350 opened by vorg - 0
Add basic render engine example
#351 opened by vorg - 0
MSAA Antialiasing
#327 opened by vorg - 0
Prevent camera helper rendering when rendering from the same entity camera component
#341 opened by dmnsgn - 1
- 4
Expose debug render mode in standard renderer
#319 opened by vorg - 4
material.id is missing and leads to cache issues
#320 opened by dmnsgn - 3
Consider renaming maps to textures
#310 opened by vorg - 9
- 4
On scaling gltf scenes
#317 opened by vorg - 1
Render Graphs
#315 opened by vorg - 7
Component namespacing
#314 opened by vorg - 13
Multiple viewports and multiple systems
#312 opened by vorg - 8
Supported material types
#311 opened by vorg - 6
Add world or scene as a root ECS object
#309 opened by vorg - 4
Where to keep default values
#307 opened by vorg - 0
Move shaders back to pex-shaders
#326 opened by vorg - 0
Something is broken
#346 opened by vorg - 1
Provide default values when creating light components
#333 opened by vorg - 2
Add support for attribute.dirty
#334 opened by vorg - 1
Allow shadow map size customisation
#340 opened by dmnsgn - 1
Rename loadScene to loadGLTF
#308 opened by vorg - 5
Reflection map prefiltering improvements
#331 opened by vorg - 3
Improve reflection probes seams
#321 opened by vorg - 0
Layer system
#329 opened by vorg - 16
Provide default setup to avoid boilerplate code
#316 opened by vorg