profK
Prof. of Game Design and Dev at Purdue 25 yr videogame veteran 6 yrs full time teaching MS Emergent Media MFA Game Design & Development
Purdue UniversityWest Lafayette, IN
Pinned Repositories
ApocalypseForge2
DarkMMO
An MMO skeleton built using web technologies and Proejct Darkstar
FSGE
This is the fourth revision of the 2D game engine and the third version for F#. It has been refacxtored and rearchietcetd a bit to make it more F#ish and to move the default hardware bindings to Silk.NET and make the default plugins really fully F#
FVTTBridge
A FoundryVTT SDK Binding for Bridge.NET C#
MahiGames
Jeff Kesselman's Game Programming test for MahiGames
powerui
PowerUI, the HTML UI framework for Unity.
RawInputLight
Red-Dwarf
Moribund. For current repo please see: https://sourceforge.net/apps/phpbb/reddwarf
SFPhysics
UE5CSharpTemplate
profK's Repositories
profK/glfw-net
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.
profK/HidLibraryCore
A port to .NET Core of an extnded version of HidLibrary that includes ButtonCapabilities
profK/ImpulseEngine
Simple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies
profK/HidLibrary
This library enables you to enumerate and communicate with Hid compatible USB devices in .NET.
profK/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
profK/Device.Net
A C# cross platform connected device framework
profK/garnet
F# game composition library
profK/profK
Config files for my GitHub profile.
profK/stride
Stride Game Engine (formerly Xenko)
profK/rawinput-sharp
C# wrapper library for Raw Input
profK/Creative-Commons-Boilerplate-Rules
This is a project to collect creative commons licensed boilerplate descriptions of game system rules for use by game writers.
profK/WorldWizardWeb
Complete system with client and tile sets
profK/Storyteller
profK/Storyteller_Ooui
profK/StoryWorkshop
profK/AnyGUI
A corss platform experimental C# GUI system. Tested onWwindows, Macintosh,Linux, Android, IOS, WebGL (JSIL) and Unity3D
profK/Proteus
profK/ProteusBlazor
GLOM Layout applied to HTML
profK/HidSharp
HIDSharp is a multiplatform C# library for USB HID devices by James F. Bellinger
profK/Template
dotnet cli template to create Bolero applications
profK/GoggleSayIt
Basic Python interface for google cloud speech
profK/Scenegraph3D
profK/FVTTGraphMod
Directed Graphs Module written with Python and Transcrypt
profK/FVTTBridge
A FoundryVTT SDK Binding for Bridge.NET C#
profK/fjs2bridge
profK/FVTTGenesys
Generic Genesys plugin for FOundry VTT
profK/StarWarsFFG
StarWarsFFG System for Foundry VTT.
profK/foundry-swthejedaii
profK/DefinitelyTyped
The repository for high quality TypeScript type definitions.
profK/Ooui
A small cross-platform UI library that brings the simplicity of native UI development to the web