/imprimis

Imprimis, the team based destroyable world shooter game

Primary LanguageC++

Get it from the Snap Store

Imprimis

the destroyable world 3D shooter

Imprimis is a multiplayer first person shooter, built on the Libprimis engine. The game focuses on tactical gameplay enabled by the ability for players to change the world they play in, whether to create fortifications to increase their defensive ability or to destroy cover possessed by the enemy.

Imprimis is an open source game, built on an open source engine. All assets used to create the game are likewise open sourced.

Program Scope

The Imprimis repository contains the game implementation as well as the necessary enet networking library, the headers required to build against the engine, and the game assets (all located in submodules).

The Imprimis game requires a separate server in order to play locally. For the game server, see https://github.com/project-imprimis/imprimis-gameserver.

Linux Install Instructions

The easiest way to install Imprimis is to get it from the Snap store using snap install imprimis-game. You may need to install snap from your package manager; however, all modern Ubuntu installations will have snap already.

Linux Build Instructions

Imprimis requires the libprimis shared library, which can be created by building the libprimis engine located at https://github.com/project-imprimis/libprimis.

Imprimis requires the library built by libprimis (libprimis.so) to be located in one of the standard Linux library directories (typically /usr/local/lib). If the libprimis.so file has not been places there, Imprimis will fail to run once it has been compiled (as it cannot find the needed shared library).

Once libprimis is installed, Imprimis can be successfully installed. The project can be downloaded by running the following command at the desired install location: git clone https://github.com/project-imprimis/imprimis.git --recurse-submodules

Once the game has been downloaded, access the game directory with cd imprimis. The game can now be compiled with make (or make -jN for N threaded compilation).

Imprimis can then be run by executing the imprimis_unix script, located in the root Imprimis directory.