first-person-shooter
There are 128 repositories under first-person-shooter topic.
skyjake/Doomsday-Engine
A portable, enhanced source port of Doom, Heretic and Hexen.
mtrebi/AI_FPS
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
cfoust/sour
Sauerbraten for the web in a single Docker image.
ArnoAnsems/CatacombGL
CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).
OpenTournament/OpenTournament
Repository for the Open Tournament Project
acreloaded/acr
AssaultCube Reloaded (first-person-shooter game)
avaraline/Avara
Port of the original 1996 game from Ambrosia Software.
tx00100xt/SeriousSamClassic
Open source game engine version developed by Croteam for Serious Sam Classic (Windows, Linux, FreeBSD, OpenBSD, NetBSD, macOS, Raspberry Pi OS). Based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
tx00100xt/SeriousSamClassic-VK
Open source game engine version developed by Croteam for Serious Sam Classic with Vulkan support (Windows, Linux, FreeBSD, OpenBSD, macOS, Raspberry Pi OS). Based on https://github.com/sultim-t/Serious-Engine-Vk and linux port https://github.com/icculus/Serious-Engine
CompleteUnityDeveloper/09-ZombieRunner-Original
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
smokin-guns/SmokinGuns
Official Smokin' Guns team engine repository, master branch was directly imported from SourceForge Subversion repository, pull requests will be reviewed and integrated in future Smokin' Guns releases.
TiagoSilvaPereira/simple-3d-fps
A simple FPS game with BabylonJS engine following Clean Code principles
vtx-factory/Kosm-Classic-FPS-Template-UE4
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
jval1972/DelphiDoom
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
QW-Group/ktx
KTX: a QuakeWorld server modification
project-valhalla/main
Main repository for Valhalla, a first-person shooter game project inspired by old school and modern titles.
BBQGiraffe/OpenNitemare3D
reimplementation of the 1994 FPS Nitemare 3D
BirDt/bhop3d
A source-like movement controller for Godot
nQuake/server-linux
nQuake (QuakeWorld) server for Linux
jval1972/FPCDoom
Source port of the game Doom developed in FPC/Lazarus
jval1972/Mars3D
Source port of the game "Mars - The Ultimate Fighter"
nforay/cub3d
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
jval1972/xGreed
xGreed - Source Port of the game "In Pursuit of Greed"
UstymUkhman/YetAnotherZombieHorror
:goberserk: Yet Another Zombie Horror :video_game:
saivittalb/zomboid-survival
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.
dxx-redux/dxx-redux
Descent 1&2 source port based on DXX-Retro
NovemberDev/novemberdev_first_person_shooter_godot
First Person Shooter (FPS) in Godot
twestpha/FirstPersonEngine
An Open-source, First-Person Shooter framework, written in C# for Unity
flipcoder/FRAG.EXE
Multiplayer FPS Demo built using my own engine, Qor
project-imprimis/imprimis
Imprimis, the team based destroyable world shooter game
GrangerHub/tremulous-game-logic
Game logic for Tremulous, maintained by GrangerHub
Parking-Master/FPS
A Halo 4/Halo infinite style FPS game, with a hint of classic FPS feel, made in pure JavaScript.
ivankatalenic/fps-game
First person shooter game written in C++
GMH-Code/Quake-WASM
Play the Quake first-person shooter in your browser! True to the original. Supports GLQuake, software-rendered mode, mods, and mission packs.
jval1972/DoomXS
Source port of Doom
pixelmek-3d/pixelmek-3d
PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork