Issues
- 3
Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
#265 opened by dGr8LookinSparky - 2
Limited BP Reserve: A suggestion to encourage base attacking before Sudden Death
#267 opened by quantumproducer - 0
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
#263 opened by dGr8LookinSparky - 0
Port some old popular HUDs to 1.3
#264 opened by dGr8LookinSparky - 0
- 0
- 0
Add a cvar for the compass ui element.
#260 opened by dGr8LookinSparky - 0
Have the medistation automatically purchase the medkit for 30 credits for humans that are fully healed.
#258 opened by dGr8LookinSparky - 0
Remove the heal reserve from the medistation, but have the healing of recently damaged humans momentarily delayed (still allow removal of poison imediately though).
#257 opened by dGr8LookinSparky - 0
Fix the double barrel shotgun from having no ammo after switching the chaingun.
#250 opened by dGr8LookinSparky - 0
- 0
- 0
Double barrel shotty should cost 375 creds.
#255 opened by dGr8LookinSparky - 0
- 0
Add ability to change crosshair color.
#254 opened by dGr8LookinSparky - 0
Add an enemy kill sound.
#252 opened by dGr8LookinSparky - 0
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
#251 opened by dGr8LookinSparky - 0
Make the double barrel shotgun into a separate new weapon, turn the old shotgun into a fully automatic shotgun.
#240 opened by dGr8LookinSparky - 0
Make the spitfire a bit larger, fix where when the spitfire is out of flamable gas that prevents the primary attack, and get a better out of ammo sound for the spitfire.
#241 opened by dGr8LookinSparky - 0
Adjust the invis stamina drain for basis walking slow to allow being invis while traveling double the total distance compared to walking full speed.
#238 opened by dGr8LookinSparky - 0
- 0
Make all human buildables fire proof against flame turrets and flamers in Swirl mode.
#245 opened by dGr8LookinSparky - 4
- 0
Fix the overmind and reactor being indicated as down when they are up in the `/teamstatus` command.
#244 opened by dGr8LookinSparky - 0
Fix rapid fire bug on the last clip with remainder ammo using reload.
#247 opened by dGr8LookinSparky - 1
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
#249 opened by dGr8LookinSparky - 0
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
#248 opened by dGr8LookinSparky - 0
Color update
#237 opened by dGr8LookinSparky - 0
Find a new better less subtle sound for humans' nearby invisible basilisk indication.
#246 opened by dGr8LookinSparky - 0
Fix kill mesages that are too long from being cutt off the kill feed, such messages should wrap to a second line.
#243 opened by dGr8LookinSparky - 0
Have the personal spawn timer lengths depend in part on the number of players on the team.
#236 opened by dGr8LookinSparky - 1
Misc Ammo Usage Features/Enhancements
#233 opened by dGr8LookinSparky - 1
- 1
Adjustments to the Spitfire
#234 opened by dGr8LookinSparky - 1
Implement invisibility stamina for the basi.
#235 opened by dGr8LookinSparky - 0
Overall buildable balance adjustments
#232 opened by dGr8LookinSparky - 1
- 1
Fix the aim being offset upwards for many/most/all weapons, it is more pronounced when crouching.
#227 opened by dGr8LookinSparky - 0
- 0
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts.
#230 opened by dGr8LookinSparky - 0
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values.
#228 opened by dGr8LookinSparky - 0
Genarlize the tyrant's maul offset currently in Vanilla to all melee attacks as an option in all game mode branches.
#222 opened by dGr8LookinSparky - 0
Allow the Vanilla Tyrant to maul while trampling, without canceling trample.
#220 opened by dGr8LookinSparky - 0
Fix the bsuit exploding when moved to intermission, also fix a bug with intermission in regards to using the jet at the end of a match.
#217 opened by dGr8LookinSparky - 0
- 0
Pounce/Jump improvements
#224 opened by dGr8LookinSparky - 1
when using `0` as an argument in `/listmaps`, have that display all of the maps without pages.
#223 opened by dGr8LookinSparky - 0
- 0
- 0
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately.
#219 opened by dGr8LookinSparky