provencher
Senior Research Engineer @Unity3D Labs working on Advanced XR Interaction | Microsoft Mixed Reality #MVP | Worked on #MRTK_Quest #TheKingsDerby @RadiantCrusade
Unity TechnologiesCanada
Pinned Repositories
Backroll
Unity C# Port of GGPO built atop Hourai Networking
MR_Surfaces_Oculus
Touchable surfaces for Hololens and Immersive headset
MRTK-MagicLeap
MRTK extension for Magic Leap
MRTK-Online
Example repo showing online functionality leveraging Normcore
MRTK-Quest
MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
MRTK-Quest-Sample
Sample project for setting up with MRTK-Quest. Used only for educational purposes.
MRTK-StandardShader
Standalone version of MRTK Standard Shader
MultiTouch-UX_Sketchbook
Sketchbook for multi touch interations
OpenXR_XRI_Sample
Showcase for new XRI features
XR-Interaction
XR interaction prototypes
provencher's Repositories
provencher/MRTK-Quest
MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
provencher/OpenXR_XRI_Sample
Showcase for new XRI features
provencher/Backroll
Unity C# Port of GGPO built atop Hourai Networking
provencher/MRTK-Quest-Sample
Sample project for setting up with MRTK-Quest. Used only for educational purposes.
provencher/MRTK-Online
Example repo showing online functionality leveraging Normcore
provencher/MRTK-StandardShader
Standalone version of MRTK Standard Shader
provencher/MR_Surfaces_Oculus
Touchable surfaces for Hololens and Immersive headset
provencher/MRTK-MagicLeap
MRTK extension for Magic Leap
provencher/XR-Interaction
XR interaction prototypes
provencher/MultiTouch-UX_Sketchbook
Sketchbook for multi touch interations
provencher/handUI
UI elements and prototyping tools for hands
provencher/ECS_Playground
Playground for showing off ecs experiments
provencher/Deform
A fully-featured deformer system for Unity.
provencher/UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
provencher/MetaXRI
Example Repo showing how to combine the Unity XR Interaction Toolkit, with features from Meta's Unity Integration Asset.
provencher/MRTK-Quest-Physics
Physics (HPTK) integration into MRTK-Quest
provencher/Electric-Heart
A BPM-based Music Shader made in Unity's Shader Graph
provencher/EnergyCombatVR
Playground for experimenting with networked playfighting using energy abilities in VR
provencher/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
provencher/TalosOrigins
Talos Origins is a two-dimensional procedurally generated action-exploration RPG
provencher/VRPhysicsHands
Fully physics based VR hands for the Oculus Quest hand tracking
provencher/Granulator
a c# granular sound synthesizer
provencher/QuickOutline
Unity asset for adding outlines to game objects
provencher/SpatialAlignment
Helpful components for aligning and keeping virtual objects aligned with the physical world.
provencher/HandshakeVR
Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input
provencher/HouraiNetworking
Transport level library for peer-to-peer networking with multiple backends for the Unity.
provencher/Magic-Leap-Toolkit-Unity
provencher/MixedRealityToolkit-Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
provencher/MRTKExtensionForMagicLeap
Mixed Reality Toolkit (MRTK) extension for Magic Leap
provencher/SoyLib
common c++ code, cross platform and as little dependancies on each other as possible